Beschreibung
vor 12 Jahren
This is the second (and the only one in English language) of
three interviews I recorded at the SPIEL 2012 exhibition in
Essen.
I talked to Christoffer Krämer who is one of the many creative
heads behind Swedish game publisher Gigantoskop. He talks about
how they go about their creative process, the internal
competitions they make for designing new games, why they put
their focus on games with strong themes, how ideas are cheap and
why it's best to talk about your game and not be afraid that
anybody will steal your idea.
I hope you enjoy the interview as much as I (and apparently, he
as well) did. Feel free to comment.
Till next time, have fun!
19:09 minutes (13.19 MB)
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