PiCast — SPIEL 2011 — Gregor Hutton

PiCast — SPIEL 2011 — Gregor Hutton

PiCast — SPIEL 2011 — Gregor Hutton
17 Minuten
Podcast
Podcaster
Systeme, Tipps und Theorien zu Rollen- und Gesellschaftsspielen

Beschreibung

vor 13 Jahren

Hey, everybody. Here comes the first of a series of four
interviews I did on my visist to the SPIEL 2011 in Essen. All of
these shows will be in English (since the
Germans managed to evade my microphones). I hope, you can cope
with my teutonic English for the sake of the interviewees.


I planned to have the interviews up during SPIEL, but it turns
out that editing takes a lot more raw hardware power than
recording and my mobile equipment was ill-fitted for this
purpose. Thus, the interviews are late. I'm sorry for that.


This first interview is with Gregor Hutton from
BoxNinja who shared a booth with Arkenstone
Publishing. Gregor is a British game designer
and best known for his game 3:16 - Carnage Amongst the
Stars.


We talk about the meaning behind 3:16, his new
game Remember Tomorrow, his approach to
game design variety and a couple smaller topics.
You should definitely check out his games, if you don't know them
already!


I hope you like it! Feel free to leave comments (if it's not
about my bad English …) and stay tuned for the upcoming episodes.
Hope to hear from you!

17:29 minutes (12.05 MB)
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