Breaking the 4th Dimension: Gamers as Forces for Social Good

Breaking the 4th Dimension: Gamers as Forces for Social Good

Video games have become more accessible to more people, now more than ever. It's now the primary medium where people voluntarily spend time and engage other people even without materialistic motives. In 2013, Spil Games reported that 1.2 billion people ar
34 Minuten

Beschreibung

vor 6 Jahren
Gwendelyn Foster, Vincent Frederick Dancel The session will be
conducted as follows: Demographic of Gamer Population Case
Studies of Commercially Successful and Critically Acclaimed
Social Impact Games Democracy by Positech Studios This War of Mine
by 11 bit Studios Mini Metro by Dinosaur Polo Club Papers, Please
by Lucas Pope This is the Police by Weappy Studio Analysis on
Player Behaviour and its social impact. Designing Games for Social
Impact The JoomaJam Financial Literacy Arcade by Ritmo Learning
Lab   Dugas, a game on Martial Law by Ritmo Learning
Lab Breaking the 4th Dimension: How do you get players to
care?  Presentation will be multi-media.  supported by
BMZ

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