Project Presentations: VR:RV & Performersion
We open our “Immersive Arts”-Topic with a group of Lightning Talks.
This panel brings together participants of the VR:RV project to
present their recent research. They are joined by artists of the
Berlin-based Performersion-Festival. All of them present t
1 Stunde 2 Minuten
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vor 6 Jahren
Paul Feigelfeld, Liam Maloney, Tess Takahashi, Christiane Miethge,
Paula Reissig, Ricardo Gehn, Lindsey Drury, Daniel Wetzel, Marcel
Karnapke VR:RV The VR:RV project pairs leading thinkers and
journalists with professional VR creators, artists and producers
from Canada and Germany with the aim of fostering self-reflective
works in virtual reality that explore the creative frontiers of the
medium. VR:RV intends to provoke conversations, and ultimately
VR-works, that challenge, expose, critique and problematise the
digital society by using immersive technologies to address the deep
web, artificial intelligence, algorithms, neural tracking, digital
security, and the future of the internet.VR:RV is a project by the
Goethe-Institut, realized with the support of the Federal Foreign
Office of Germany and in collaboration with MUTEK_IMG, re:publica,
the National Film Board of Canada, the Canadian Film Centre, ARTE
Germany, Eye Steel Film, Mozilla Foundation, Doc Circuit Montréal,
SODEC and Retune.Performersion: State of the Tech Implementing
independent Performing Arts In Berlins independent Performing Arts
Scene, digital technologies such as VR, AR and MR were used in
increasingly daring formats last year, helped by the innumerable
experts in the Indiegame Scene, the backyard fab-labs, the
corporate-critical tech-theorists, the film students and so many
more. Immersion is thought and planned here from the story and
themes. The technologies with their new production paths and fluid
frontiers are medium in the service of content. In short
presentations, lead thinkers of the VR:RV project to discuss how
their research translated into virtual worlds during the VR:RV
workshops. Defining artists from Performersion present their
current work with VR, AR and MR applications and teaser planned
projects.
Paula Reissig, Ricardo Gehn, Lindsey Drury, Daniel Wetzel, Marcel
Karnapke VR:RV The VR:RV project pairs leading thinkers and
journalists with professional VR creators, artists and producers
from Canada and Germany with the aim of fostering self-reflective
works in virtual reality that explore the creative frontiers of the
medium. VR:RV intends to provoke conversations, and ultimately
VR-works, that challenge, expose, critique and problematise the
digital society by using immersive technologies to address the deep
web, artificial intelligence, algorithms, neural tracking, digital
security, and the future of the internet.VR:RV is a project by the
Goethe-Institut, realized with the support of the Federal Foreign
Office of Germany and in collaboration with MUTEK_IMG, re:publica,
the National Film Board of Canada, the Canadian Film Centre, ARTE
Germany, Eye Steel Film, Mozilla Foundation, Doc Circuit Montréal,
SODEC and Retune.Performersion: State of the Tech Implementing
independent Performing Arts In Berlins independent Performing Arts
Scene, digital technologies such as VR, AR and MR were used in
increasingly daring formats last year, helped by the innumerable
experts in the Indiegame Scene, the backyard fab-labs, the
corporate-critical tech-theorists, the film students and so many
more. Immersion is thought and planned here from the story and
themes. The technologies with their new production paths and fluid
frontiers are medium in the service of content. In short
presentations, lead thinkers of the VR:RV project to discuss how
their research translated into virtual worlds during the VR:RV
workshops. Defining artists from Performersion present their
current work with VR, AR and MR applications and teaser planned
projects.
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