Folge Sieben: Von Felsen und Weiblichkeit
In Folge #07 der Game Studies Audiofied unterhalt…
30 Minuten
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vor 7 Jahren
In Folge #07 der Game Studies Audiofied unterhalte ich mich mit
Sebastian Felzmann über sein Werk und Schaffen. Sebastian Felzmann,
M.A., studied German Literature and Journalism at the KIT and
worked as a research assistant and project manager for
third-party-funded projects and initiatives at the University of
Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens
M. Stober he initiated the HfG GameLab. As a freelancer and
consultant, he supported several major clients in the field of game
studies (GEELab Europe) and the economic power of games (City of
Karlsruhe – Economic Development Department). Sebastian loves retro
games and old gaming devices so much, that he had written a book
about that subject and several scientific papers and even held
various lectures about Media Nostalgia and Gaming History. As a
book producer he supported Steffen Walz and Sebastian Deterding in
the publication of “The Gameful World”, a 690-pages-thick handbook
about Gamification. Wenn Ihr ihm folgen wollt, macht das doch
einfach auf Twitter: @sfelzmann
Sebastian Felzmann über sein Werk und Schaffen. Sebastian Felzmann,
M.A., studied German Literature and Journalism at the KIT and
worked as a research assistant and project manager for
third-party-funded projects and initiatives at the University of
Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens
M. Stober he initiated the HfG GameLab. As a freelancer and
consultant, he supported several major clients in the field of game
studies (GEELab Europe) and the economic power of games (City of
Karlsruhe – Economic Development Department). Sebastian loves retro
games and old gaming devices so much, that he had written a book
about that subject and several scientific papers and even held
various lectures about Media Nostalgia and Gaming History. As a
book producer he supported Steffen Walz and Sebastian Deterding in
the publication of “The Gameful World”, a 690-pages-thick handbook
about Gamification. Wenn Ihr ihm folgen wollt, macht das doch
einfach auf Twitter: @sfelzmann
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