Real Bodies – True Emotions
Why is the body the ultimate factor for emotional immersion in
virtual, mixed and augmented reality? A panel to think and
formulate frames for projects within the Performersion 2018. The
Performersion is a workshop-centered cooperation between the
Perform
14 Minuten
Podcast
Podcaster
Beschreibung
vor 7 Jahren
Julian Kamphausen, Theresa Schütz, Janne Nora Kummer, Milos
Trakilovic, Oliver Proske, Max Gadow Why is the body the ultimate
factor for emotional immersion in VR, MR and AR? The central role
of the body and its representation in VR, MR and AR is illuminated
in four successive short lectures and subsequent conversations. The
longing for the vulnerable presence of the other person, the body
and its feelings, is a common thread through the paradigm shift of
the digital revolution: Never before have there been so many
concerts and festivals, never before so many people attended dance,
theater and performances, never before so many congress formats.
And the first downloads for VR games and applications also reflect
this development: communicative, open multiplayer are much more
popular than single player applications. The artist and theorist
Milos Trakilovic reflects the performance Shoot (in which Chris
Burden got shot for real) to help us undertstand the body as the
ultimate real in art and life. Theresa Schütz from the research
project Reenacting Emotions at the Freie Universität Berlin points
out parallels between simulative scenarios in VR and peformative
installations and how they affect emotions. Oliver Proske from the
award-winning theatre group Nico and the Navigators is currently
researching new camera technologies for the broad transfer of
performers also for VR. Janne Nora Kummer and Max
Gadow of the performance collective
virtuellestheater e.V. are going to speak about their
notion of virtuality and how they translate it into their work. The
Performersion is a workshop-centered cooperation between the
Performing Arts Programm Berlin and the re:publica and will take
place in 2018 and 2020 after its successfull first edition in 2016.
Trakilovic, Oliver Proske, Max Gadow Why is the body the ultimate
factor for emotional immersion in VR, MR and AR? The central role
of the body and its representation in VR, MR and AR is illuminated
in four successive short lectures and subsequent conversations. The
longing for the vulnerable presence of the other person, the body
and its feelings, is a common thread through the paradigm shift of
the digital revolution: Never before have there been so many
concerts and festivals, never before so many people attended dance,
theater and performances, never before so many congress formats.
And the first downloads for VR games and applications also reflect
this development: communicative, open multiplayer are much more
popular than single player applications. The artist and theorist
Milos Trakilovic reflects the performance Shoot (in which Chris
Burden got shot for real) to help us undertstand the body as the
ultimate real in art and life. Theresa Schütz from the research
project Reenacting Emotions at the Freie Universität Berlin points
out parallels between simulative scenarios in VR and peformative
installations and how they affect emotions. Oliver Proske from the
award-winning theatre group Nico and the Navigators is currently
researching new camera technologies for the broad transfer of
performers also for VR. Janne Nora Kummer and Max
Gadow of the performance collective
virtuellestheater e.V. are going to speak about their
notion of virtuality and how they translate it into their work. The
Performersion is a workshop-centered cooperation between the
Performing Arts Programm Berlin and the re:publica and will take
place in 2018 and 2020 after its successfull first edition in 2016.
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