The Future of VR: Linear or iInteractive? (en)

The Future of VR: Linear or iInteractive? (en)

Two worlds invest in the new field of possibilities offered by VR: filmmakers and game studios. Linear contents with great image quality for a spectator living a passive experience on one side. Real-time environments with some technical limitations for a
20 Minuten

Beschreibung

vor 7 Jahren
Gregoire PARAIN Finally after many years, the worlds of cinema and
video games are meeting together! And it happens in those strange
VR head-mounted displays that popped-up in our lives a few years
ago.  But are these words really converging through VR? Or are
they competing in a race to discover the ultimate content that will
make VR a mass media? Today, VR producers come up with their own
tools, expertise, writing style, design and, somehow, their own
targeted audience. Tomorrow, if VR becomes a mass media, the
audience will face two primal types of content available on VR
platforms: films and experiences/games. What will they choose and
why? In this session Grégoire Parain will give insights on how new
technologies might change the range of opportunities for content
creators in the years to come. He will also discuss how VR might
enable the merging of the worlds of film and games. In addition, he
will look at how the audience might perceive and react to new
medium. This talk is not about predictions, but about analysing
facts and sharing some thoughts on what the worlds of film and
games bring to VR and how the audience perceives this new medium.

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